Friday, November 17, 2017

Blast From the Past


It's the Atomic Cannon! One of the oldest Kaiju Big Battel monsters, Cannon rises from the scrap to put that fancy newfangled Robox to the test.

Game design by Paul Harrington. Graphics by Soda_piggy.

Wednesday, November 15, 2017

Name That Kaiju!

 
Name That Kaiju! This week's Kaiju Big Battel: Fighto Fantasy character is a blast from the past. One of the oldest characters in Kaiju's roster, this oldie is here to test your strength and see if you've got the right stuff.

Game design by Paul Harrington. Graphics by Soda_piggy.

Wednesday, November 8, 2017

The Sweet Scent of Danger



New Kaiju Big Battel: Fighto Fantasy music! When you hear this tune, something bad's about to go down. Watch your back.

Also, don't forget to check out the free Fighto Fantasy demo on Steam!

Game design by Paul Harrington. Music by Glock & mr8bit

Thursday, November 2, 2017

Demo now available!


The Kaiju Big Battel: Fighto Fantasy playable demo is here! For Windows users only at the moment, but we're working on getting Mac and Linux demos up soon.

Give it a shot and let us know what you think! Download it on Steam here: http://store.steampowered.com/app/611710/Kaiju_Big_Battel_Fighto_Fantasy/

Friday, October 27, 2017

Common Foes Find Fun Together

 
 
From Dino Kang to Hell Monkey to Shrooma Tango, we all love the big Kaiju Big Battel villains, but sometimes it's fun to check in on the little guys, the low-level grunts that Cube has convinced to fight in his name. Here we see some of the enemy types you'll encounter in minor battles in the Boston zone. When they're not pummeling heroes, they like to do the whole tourist thing.

Game design by Paul Harrington. Graphics by Soda_piggy.

Friday, October 20, 2017

Kaiju Big Battel: Fighto Fantasy Trailer 2 - TwitchCon 2017


 

It's the debut of a brand new trailer! This trailer debuted at TwitchCon 2017 during a live Kaiju Big Battel event. For anyone who couldn't be there and didn't get to see the stream, here it is, with some minor improvements!

There will be a playable demo of the game available at Kaiju's booth at the convention. Be sure to stop by to check it out! The demo will be released to the public the first week of November.

Wednesday, October 18, 2017

State of the Kaiju 2017


 Welcome to the official Kaiju Big Battel: Fighto Fantasy development blog!


Fighto Fantasy is an SNES-style RPG using characters from Kaiju Big Battel, a live monster wrestling show. It's powered by the OHRRPGCE engine, and will be available on PC, Mac, Linux, and Android. Future platforms are up in the air right now, but I'd like to see as many people able to play as possible! It will be sold on Steam and Google Play for $10. The base game will be around 10 hours long, with future updates provided for free. The Steam page is here!


The team behind Fighto Fantasy is Super Walrus Games. We're just a tiny handful of dudes making games and having a good time. Let's learn about each other!

Paul Harrington - http://superwalrusland.com/

My name's Paul and I'm the writer, director, and designer of Fighto Fantasy. I run this blog and the Super Walrus Games Facebook page. I've been working on games as a hobby since 1998, when I started making Walthros. When I'm not working on games, I write film and game reviews and criticism on Wobble Reviews. I'm a film and fish tank enthusiast with a love of gaudy neon. In 1992, I drew a goofy comic about a hungry, grouchy fish named Bob Surlaw who has since gone on to star in his own video games, court-room drama, and political campaign. Bob even wrote his own autobiography!

Soda Piggy (W. James Pandelis) - https://sodapiggymusic.com/

Fighto Fantasy's pixel artist, Soda Piggy also helps come up with game design ideas and provides coding assistance. He is primarily a freelance graphic artist and composer and has a fire for working on retro-style games and has a good knowledge of old gaming systems' art. When he’s not working on games, he is playing them, and always looking for new inspiration. He maintains the game's Twitter account.

Glock & mr8bit - https://glockandmr8bit.bandcamp.com/

The musicians behind Fighto Fantasy and other Super Walrus Games titles. Glock and mr8bit first found fame busking outside of the graveyard in the small town of Union, Connecticut. Through a series of increasingly-unlikely events, they embarked on a whirlwind tour of America, culminating in a police chase through the winding hills of San Francisco. While serving time in federal prison, Glock spent his days power lifting weights while mr8bit spent his days mostly crying and eating paper towels. Upon their release, the pair used their new cache of street cred to rise through the ranks of the Mullido Diablos cartel, ultimately transforming the organization from a ruthless drug syndicate into a profitable textile distributor. Satisfied with their accomplishments and not wanting for money, they returned to their first love: music. They have produced several wildly successful soundtracks for several wildly successful games that have since become household names for people who aren't squares. They continue to be true titans of the industry, yet have somehow managed to remain humble despite all of their awesome achievements that will never be duplicated by anyone ever throughout the entire history of the universe.

James Paige and Ralph Versteegen - https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page

James & Ralph are the developers of the OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine), along with Mike, Simon, Jay, Yuriy and yet more contributors.

James lurks in California with his lovely family. He enjoys making games just a tiny bit more than he enjoys playing them, and he enjoys fixing bugs just a tiny bit more than he enjoys creating new
ones.


Ralph spends much too much time chasing escapee sheep back into their paddocks and growing exotics on a small farm in New Zealand. When he's not farming or working on the OHRRPGCE or a dozen other projects simultaneously he's meant to be completing his graduate studies in pattern recognition.

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Keep checking back here for weekly updates! You can follow the game's development bit by bit as we reveal new characters, songs, locations, and more. With the last of our delays hopefully in the past, we are now planning on launching early in 2018.