Showing posts with label state of the kaiju. Show all posts
Showing posts with label state of the kaiju. Show all posts
Thursday, March 22, 2018
Time Out of Mind
Two years ago today, we announced Kaiju Big Battel: Fighto Fantasy to the public for the first time with this wonderful image.
While most of the original concepts remain in the game, it's grown into a bigger, stronger monster of a project compared to the tiny little game I was picturing way back in 2016. It's already hours longer than I'd originally planned with a lot more content to go!
It's been a long road and we've all gone through some major life changes along the way. So much has changed for me in such fundamental ways that it's hard to even imagine my life when planning for the game began in 2015.
The finish line's in sight, and we'll get there! We all hope you'll love the finished result of these last few years of hard work.
Wednesday, February 28, 2018
State of the Kaiju: Spring 2018
Super Walrus Games boss Paul here! It's only been a couple of months since our last big news update and there's a lot to talk about. Let's get to it!
• I'd like to welcome Zack Corcoran to the team! Zack is drawing enemy art for monsters that appear in the game's final two zones.
Zack is a comic artist, illustrator, and pixel artist and the creator of Blasphemous Saga Fantasy, which updates Tuesdays and Thursdays. Zack’s major influences include video games, the cartoons he grew up with, and some anime/manga (but not most of it). His hobbies include baking delicious food that is incredibly unhealthy, playing video games, and taking photos of dumb stuff he finds while out and about. He is completely unable to resist petting any friendly cat.
Here are a few of the monsters he's drawn so far:
• I've taken on a few new tasks of my own. Soda Piggy did a fantastic job getting our Twitter account up and running and healthy and in the last few months I've taken over its weekly maintenance. I think I understand Twitter now! It's still a little scary. Bear with me for a while, I'll get the hang of it.
I'm also working on some of the game's graphics now, including its human NPCs, variations on existing characters, and some map graphics. Soda continues to work on larger boss graphics as we near the game's final areas.
• We've also received some outside contributions for minigames! In Hero HQ, players can check out a Space Invaders-style arcade game coded by OHR engine creator James Paige, featuring goofy, old-school Space Bug graphics. You've only got one life, make it count!
• Richard "Spoonweaver" Upchurch also provided us with a second arcade minigame, this one styled after one of my all time favorites: Burger Time! I'm currently in the process of designing its graphics and integrating it into the main game.
• Our Steam demo is available for Windows. We've received some helpful feedback and some kind, cool players even made video playthroughs! Some major and minor changes (some for balance, some for clarity, some just for fun) have occurred as a result of players playing the demo as well as our internal testing team.
• Glock & Mr8bit continue to release great new tracks for the game, be sure to check them out!
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Wednesday, December 27, 2017
State of the Kaiju: Onward to 2018!
2017's almost over! We're getting the party started a little early here, because who isn't ready to leave 2017 behind?
State of the Kaiju
Lots has happened in the world of Kaiju Big Battel: Fighto Fantasy this year. Let's take a look back!
What happened:
• At the end of March, we successfully made it through Steam Greenlight's community approval process! Of course, the program died shortly after. But hey, it was an accomplishment at the time!
• In April, I was interviewed by Game Warp. We talked about Kaiju, C. Kane, and more! Check it out, it's a fun interview!
• Kaiju Big Battel performed at TwitchCon 2017 and Fighto Fantasy made an appearance, complete with a full-size arcade cabinet replica featuring art designed by Soda Piggy!
• A new Fighto Fantasy trailer debuted at TwitchCon.
• In November, a playable demo for Windows was released on Steam.
What didn't:
• Fighto Fantasy was not released when I'd hoped it would be! Many factors at play here, with everyone on the team underestimating how much time a project of this scale would take, especially when we've all got day jobs/families. Development continues, with an unspecified 2018 release date on the horizon. It's better for the game to be as good as it possibly can be than for it to be rushed. At least we didn't burn through Kickstarter money or anything!
Who Are We?
The team behind Fighto Fantasy is Super Walrus Games. We're just a tiny handful of dudes making games and having a good time. Let's learn about each other!
Paul Harrington - http://superwalrusland.com/
My name's Paul and I'm the writer, director, and designer of Fighto Fantasy. I run this blog and the Super Walrus Games Facebook page. I've been working on games as a hobby since 1998, when I started making Walthros. When I'm not working on games, I write film and game reviews and criticism on Wobble Reviews. I'm a film and fish tank enthusiast with a love of gaudy neon. In 1992, I drew a goofy comic about a hungry, grouchy fish named Bob Surlaw who has since gone on to star in his own video games, court-room drama, and political campaign. Bob even wrote his own autobiography!
Soda Piggy (W. James Pandelis) - https://sodapiggymusic.com/
Fighto Fantasy's pixel artist, Soda Piggy also helps come up with game design ideas and provides coding assistance. He is primarily a freelance graphic artist and composer and has a fire for working on retro-style games, like this one, and has a good knowledge of old gaming systems' art. When he's not working on games, he is playing them, and always looking for new inspiration. He maintains the game's Twitter account.
Glock & mr8bit - https://glockandmr8bit.bandcamp.com/
The musicians behind Fighto Fantasy and other Super Walrus Games titles. Glock and mr8bit first found fame busking outside of the graveyard in the small town of Union, Connecticut. Through a series of increasingly-unlikely events, they embarked on a whirlwind tour of America, culminating in a police chase through the winding hills of San Francisco. While serving time in federal prison, Glock spent his days power lifting weights while mr8bit spent his days mostly crying and eating paper towels. Upon their release, the pair used their new cache of street cred to rise through the ranks of the Mullido Diablos cartel, ultimately transforming the organization from a ruthless drug syndicate into a profitable textile distributor. Satisfied with their accomplishments and not wanting for money, they returned to their first love: music. They have produced several wildly successful soundtracks for several wildly successful games that have since become household names for people who aren't squares. They continue to be true titans of the industry, yet have somehow managed to remain humble despite all of their awesome achievements that will never be duplicated by anyone ever throughout the entire history of the universe.
James Paige and Ralph Versteegen - https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page
James & Ralph are the developers of the OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine), along with Mike, Simon, Jay, Yuriy and yet more contributors.
James lurks in California with his lovely family. He enjoys making games just a tiny bit more than he enjoys playing them, and he enjoys fixing bugs just a tiny bit more than he enjoys creating new
ones.
Ralph
spends much too much time chasing escapee sheep back into their
paddocks and growing exotics on a small farm in New Zealand. When he's
not farming or working on the OHRRPGCE or a dozen other projects
simultaneously he's meant to be completing his graduate studies in
pattern recognition.
What's Next?
Keep checking back here, on Twitter, and on Facebook for weekly updates! You can follow the game's development bit by bit as we reveal new characters, songs, locations, and more. Thank you to everyone who's stuck by us in spite of the delays! Have a good New Year's, and watch out for monsters.
Keep checking back here, on Twitter, and on Facebook for weekly updates! You can follow the game's development bit by bit as we reveal new characters, songs, locations, and more. Thank you to everyone who's stuck by us in spite of the delays! Have a good New Year's, and watch out for monsters.
Wednesday, October 18, 2017
State of the Kaiju 2017
Welcome to the official Kaiju Big Battel: Fighto Fantasy development blog!
Fighto Fantasy is an SNES-style RPG using characters from Kaiju Big Battel, a live monster wrestling show. It's powered by the OHRRPGCE engine, and will be available on PC, Mac, Linux, and Android. Future platforms are up in the air right now, but I'd like to see as many people able to play as possible! It will be sold on Steam and Google Play for $10. The base game will be around 10 hours long, with future updates provided for free. The Steam page is here!
The team behind Fighto Fantasy is Super Walrus Games. We're just a tiny handful of dudes making games and having a good time. Let's learn about each other!
Paul Harrington - http://superwalrusland.com/
My name's Paul and I'm the writer, director, and designer of Fighto Fantasy. I run this blog and the Super Walrus Games Facebook page. I've been working on games as a hobby since 1998, when I started making Walthros. When I'm not working on games, I write film and game reviews and criticism on Wobble Reviews. I'm a film and fish tank enthusiast with a love of gaudy neon. In 1992, I drew a goofy comic about a hungry, grouchy fish named Bob Surlaw who has since gone on to star in his own video games, court-room drama, and political campaign. Bob even wrote his own autobiography!
Soda Piggy (W. James Pandelis) - https://sodapiggymusic.com/
Fighto Fantasy's pixel artist, Soda Piggy also helps come up with game design ideas and provides coding assistance. He is primarily a freelance graphic artist and composer and has a fire for working on retro-style games and has a good knowledge of old gaming systems' art. When he’s not working on games, he is playing them, and always looking for new inspiration.
Glock & mr8bit - https://glockandmr8bit.bandcamp.com/
The musicians behind Fighto Fantasy and other Super Walrus Games titles. Glock and mr8bit first found fame busking outside of the graveyard in the small town of Union, Connecticut. Through a series of increasingly-unlikely events, they embarked on a whirlwind tour of America, culminating in a police chase through the winding hills of San Francisco. While serving time in federal prison, Glock spent his days power lifting weights while mr8bit spent his days mostly crying and eating paper towels. Upon their release, the pair used their new cache of street cred to rise through the ranks of the Mullido Diablos cartel, ultimately transforming the organization from a ruthless drug syndicate into a profitable textile distributor. Satisfied with their accomplishments and not wanting for money, they returned to their first love: music. They have produced several wildly successful soundtracks for several wildly successful games that have since become household names for people who aren't squares. They continue to be true titans of the industry, yet have somehow managed to remain humble despite all of their awesome achievements that will never be duplicated by anyone ever throughout the entire history of the universe.
Zack Corcoran - http://www.bsfantasy-comic.com/
Zack is helping out with additional art, including monsters that appear in later areas of the game. Zack is a comic artist, illustrator, and pixel artist and the creator of Blasphemous Saga Fantasy, which updates Tuesdays and Thursdays. Zack’s major influences include video games, the cartoons he grew up with, and some anime/manga (but not most of it). His hobbies include baking delicious food that is incredibly unhealthy, playing video games, and taking photos of dumb stuff he finds while out and about. He is completely unable to resist petting any friendly cat.
James Paige and Ralph Versteegen - https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page
James & Ralph are the developers of the OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine), along with Mike, Simon, Jay, Yuriy and yet more contributors.
James lurks in California with his lovely family. He enjoys making games just a tiny bit more than he enjoys playing them, and he enjoys fixing bugs just a tiny bit more than he enjoys creating new
ones. He is the coder behind Fighto Fantasy's Space Bugs vs. Unicorn Party minigame.
Ralph spends much too much time chasing escapee sheep back into their
paddocks and growing exotics on a small farm in New Zealand. When he's
not farming or working on the OHRRPGCE or a dozen other projects
simultaneously he's meant to be completing his graduate studies in
pattern recognition.
-----
Keep checking back here for weekly updates! You can follow the game's development bit by bit as we reveal new characters, songs, locations, and more. With the last of our delays hopefully in the past, we are now planning on launching early in 2018.
Saturday, December 31, 2016
State of the Kaiju: A Year in Review
Hello monster fans! Happy New Year! As 2016 comes to a close, I'd like to take a look back on how things have fared in the world of Kaiju Big Battel: Fighto Fantasy.
What is this Thing?
For newcomers, Fighto Fantasy is an SNES-style RPG using characters from Kaiju Big Battel, a live monster wrestling show. It's powered by the OHRRPGCE engine, and will be available on PC, Mac, Linux, and Android. Future platforms are up in the air right now, but I'd like to see as many people able to play as possible! It will be sold on Steam (we'll be launching a Steam Greenlight page soon) and Google Play for $10. The base game will be around 10 hours long, with future updates and expansions provided for free.
Fighto Fantasy is a project I started planning in late 2014, though development didn't really kick off until a year later, as 2015 came to an end. Since then, I've met with the talent behind Kaiju, spoke on a panel at PAX East 2016 where I demonstrated an early build live, and dedicated a great deal of time to making a game that will appeal to both Kaiju fans and old-school RPG fans alike.
Who Are We?
The team behind Fighto Fantasy is Super Walrus Games. We're just a tiny handful of dudes making games and having a good time. Let's learn about each other!
Paul Harrington - http://superwalrusland.com/
My name's Paul and I'm the writer, director, and designer of Fighto Fantasy. I run this blog and the Super Walrus Games Facebook page. I've been working on games as a hobby since 1998, when I started making Walthros. When I'm not working on games, I write film and game reviews and criticism on Wobble Reviews. I'm a film and fish tank enthusiast with a love of gaudy neon. In 1992, I drew a goofy comic about a hungry, grouchy fish named Bob Surlaw who has since gone on to star in his own video games, court-room drama, and political campaign. Bob even wrote his own autobiography!
Soda Piggy (W. James Pandelis) - https://sodapiggymusic.com/
Fighto Fantasy's pixel artist, Soda Piggy also helps come up with game design ideas and provides coding assistance. He is primarily a freelance graphic artist and composer and has a fire for working on retro-style games, like this one, and has a good knowledge of old gaming systems’ art. When he’s not working on games, he is playing them, and always looking for new inspiration. He maintains the game's Twitter account.
Glock & mr8bit - https://glockandmr8bit.bandcamp.com/
The musicians behind Fighto Fantasy and other Super Walrus Games titles. Glock and mr8bit first found fame busking outside of the graveyard in the small town of Union, Connecticut. Through a series of increasingly-unlikely events, they embarked on a whirlwind tour of America, culminating in a police chase through the winding hills of San Francisco. While serving time in federal prison, Glock spent his days power lifting weights while mr8bit spent his days mostly crying and eating paper towels. Upon their release, the pair used their new cache of street cred to rise through the ranks of the Mullido Diablos cartel, ultimately transforming the organization from a ruthless drug syndicate into a profitable textile distributor. Satisfied with their accomplishments and not wanting for money, they returned to their first love: music. They have produced several wildly successful soundtracks for several wildly successful games that have since become household names for people who aren't squares. They continue to be true titans of the industry, yet have somehow managed to remain humble despite all of their awesome achievements that will never be duplicated by anyone ever throughout the entire history of the universe.
James Paige and Ralph Versteegen - https://rpg.hamsterrepublic.com/ohrrpgce/Main_Page
James & Ralph are the developers of the OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine), along with Mike, Simon, Jay, Yuriy and yet more contributors.
James lurks in California with his lovely family. He enjoys making games just a tiny bit more than he enjoys playing them, and he enjoys fixing bugs just a tiny bit more than he enjoys creating new
ones.
Ralph spends much too much time chasing escapee sheep back into their paddocks and growing exotics on a small farm in New Zealand. When he's not farming or working on the OHRRPGCE or a dozen other projects simultaneously he's meant to be completing his graduate studies in pattern recognition.
What's Next?
Once the current area of Fighto Fantasy is completed, we'll be sending out play test copies to select associates. There will be a wider play test once the game's closer to completion.
Keep checking back here and on Facebook for weekly updates! You can follow the game's development bit by bit as we reveal new characters, songs, locations, and more. Once the game's up for voting on Steam Greenlight, we'd appreciate your support! Have a good New Year's, and watch out for monsters.
Once the current area of Fighto Fantasy is completed, we'll be sending out play test copies to select associates. There will be a wider play test once the game's closer to completion.
Keep checking back here and on Facebook for weekly updates! You can follow the game's development bit by bit as we reveal new characters, songs, locations, and more. Once the game's up for voting on Steam Greenlight, we'd appreciate your support! Have a good New Year's, and watch out for monsters.
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