Wednesday, May 31, 2017

Clean your room, friends


Today, Pedro Plantain finds himself in a laboratory where he's about to meet a new Kaiju Big Battel friend. Who could it be?! No, this lab wasn't ruined in a monster attack, it's just underfunded, and nerds are slobs.

Game design by Paul Harrington - Graphics by Soda_piggy

Wednesday, May 24, 2017

Boston Bound Bumblers



And so, our Kaiju Big Battel: Fighto Fantasy heroes bumble their way into Boston. This zone is divided into a few different areas connected by subway. There will be some familiar sights here for locals! Some people will also get mad that the geography has morphed a little. Sorry, that's what happens when mad doctors mess with time and space.

Game design by Paul Harrington - Graphics by Soda_piggy

Wednesday, May 17, 2017

Name That City!


After dealing with dudes in Egypt, Rome, Russia, and a weird Abyss outside of time and space, The Kaiju Big Battel: Fighto Fantasy heroes are finally making a trip to the USA! But where are they? Got any guesses? Next week we'll have a full reveal of the new area!

Game design by Paul Harrington - Graphics by Soda_piggy

Wednesday, May 10, 2017

The Bright Side


To quote one of the great philosopher kings of our time, "Y'all can see me now 'cause you don't see with your eye / You perceive with your mind." Seeing is believing or something, right? I see.

Here we have some visual modification options for Kaiju Big Battel: Fighto Fantasy. After a certain point in the story, a vending machine will appear in Hero HQ that lets players buy items that mess with the game's audio and visual elements. Which style do you like best?

Standard Palette
Lights Out Palette
Inverted Palette

Flat Palette

Desaturated Palette

Dawn Palette

Monochrome Palette

Neon Palette

Twilight Palette
Espionage Palette

Red Alert Palette
Game designed by Paul Harrington - Graphics by Soda_piggy

Wednesday, May 3, 2017

Stinkin' up the Dance Floor


Just another day in the Kaiju Big Battel: Fighto Fantasy Hero Headquarters. Here we see the Party Room, a place where the heroes can hang out, bust some moves, play some games. There are some scary things out there in time and space, but you don't have to live your life in fear. There's a time to break and a time to chill.

Game designed by Paul Harrington - Graphics by Soda_piggy